The Chessmen of Mars

by · 1922

Genre: Fiction

Rating: 4.2/5

Edgar Rice Burroughs delivers a vibrant, imaginative expansion of his Barsoom saga, exploring themes of identity and courage through the perilous journey of John Carter's daughter.

Edgar Rice Burroughs's *The Chessmen of Mars* offers a vibrant, if occasionally unwieldy, expansion of his Barsoomian saga, delighting in imaginative world-building and adventurous escapism.

While not without its structural eccentricities, this seventh installment in the Barsoom series is a testament to Burroughs's singular vision, further cementing his legacy as a foundational voice in speculative fiction. Readers will find themselves thoroughly immersed in a world both familiar and refreshingly new, guided by a narrative voice that balances grand adventure with a surprising intimacy.

From its very premise, *The Chessmen of Mars* signals a delightful departure, inviting readers to witness the introduction of a new protagonist, Tara of Helium, daughter of the legendary John Carter and Dejah Thoris. This narrative choice injects a fresh perspective into the established Barsoomian landscape, allowing for a re-exploration of Martian customs and perils through the eyes of someone born to its wonders yet still capable of astonishment. Burroughs masterfully crafts her journey, a perilous odyssey sparked by an unfortunate aerial mishap, which strands her in the desolate, yet richly imagined, land of the Kaldanes and their Jetan-playing masters, the Rykors.

The novel's true ingenuity lies in its depiction of the Kaldanes, a species of disembodied, highly intelligent brains that control the grotesque, limbless Rykors. This concept is not merely a macabre flight of fancy; it serves as the central conceit for the titular 'Chessmen,' as Tara becomes a pawn in a deadly game of Jetan, Martian chess, played with living combatants. Burroughs dedicates considerable narrative space to explaining the intricate rules of Jetan, a decision that initially feels like an extended digression but ultimately enriches the reader's understanding of the conflict and the unique culture of the Kaldanes. This detailed exposition demonstrates Burroughs's commitment to fully realizing his fantastical creations.

Burroughs's prose, though often direct, possesses a kinetic energy that propels the narrative forward, capturing the breathless pace of Tara's adventures and the sheer scale of the Martian landscape. He excels at creating evocative imagery, painting vivid pictures of alien flora and fauna, and the austere beauty of Barsoom's cities and wildernesses. The introduction of Gahan of Gathol, a courageous prince who becomes Tara's steadfast companion, adds a welcome romantic dimension, echoing the classic heroic narratives Burroughs perfected with John Carter, yet establishing its own distinct chemistry. Their evolving relationship provides a human anchor amidst the novel's more outlandish elements.

Despite its many strengths, *The Chessmen of Mars* occasionally falters in its pacing. The detailed descriptions of Jetan, while ultimately rewarding, can feel like an abrupt halt to the narrative's momentum, particularly in the early chapters of Tara's captivity. While Burroughs's world-building is undeniably intricate, the exposition sometimes overtakes the immediate dramatic tension, requiring a degree of patience from the reader. Moreover, the resolution, while satisfying, feels somewhat expedited after the protracted build-up, leaving one wishing for a more drawn-out and complex climax that fully capitalized on the elaborate foundations laid.

Ultimately, *The Chessmen of Mars* stands as a compelling testament to the enduring power of imaginative storytelling. It is a work that, for all its pulp origins, delves into themes of identity, courage, and the nature of intelligence, cloaked in the guise of high adventure. Burroughs's ability to consistently invent new wonders and challenges within his established universe is remarkable, making this installment a vital piece of the Barsoomian tapestry. It is a book that encourages readers to embrace the fantastical, to marvel at the impossible, and to find heroism in unexpected places.

Key Takeaways

Summary

Chapter Guide

Chapter 1: Through the Martian Sands
John Carter, finding himself once again on Barsoom, encounters a strange, isolated city and its inhabitants, the Kaldanes, who are grotesque, brain-like creatures that control mechanical bodies.
Chapter 2: The Jeddak's Game
Carter learns of the game of Jetan, or Martian Chess, a deadly, life-sized version where players and pieces are living beings. He is forced to participate, his life hanging in the balance.
Chapter 3: A Princess in Peril
Thuvia, Princess of Ptarth, is also a captive and a piece in the game. Carter forms an alliance with her, hoping to escape their predicament and expose the cruel Jeddak's tyranny.
Chapter 4: Escape from Kaol
Utilizing his superior strength and cunning, Carter orchestrates a daring escape from the city-state of Kaol. The journey across the Martian wastes proves perilous, filled with unknown dangers.
Chapter 5: The Manatorian Menace
They encounter the Manatorians, a warlike race whose society is entirely structured around the perpetual playing of Jetan. Their capture leads them into an even more elaborate and dangerous game.

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